Aim like a slingshot · Weave around the pits · Destructible snow · Wind-direction mind games
🎯 Active Launcher
Special Ammo is spent from your inventory, Earn points from matches and completing goals, Shop restock. Local 2P fixes each side at 2 shots, Fair play.
Cosmetics only change how you look, Doesn't change any battle stats.
This page is a placeholder: The host pressed Start, and the server has sent the same seed to both sides(The number string below should match on both sides). The real throws, Trajectory, Damage waits for the server-authoritative match(NET3)connect — for now:No win or loss decided, No points awarded, The Save isn't touchedWant to play? Press Back to return to the Lobby, or play AI from Home.
The switches here only change the visuals,Doesn't affect damage, Steps, Win or loss.
Turn off'Motion and effects'= No deformation, Particles at 40%, No flashes or smoke, Shake at 30%; Turn off'Camera follow'= The screen stays completely still(When the system has'Reduce Motion'whenOff by default); Top bar 🔊 Is the master switch. All three are saved to your Save.
Character CardOnly from winning drops or Melting, Can't be bought with points(Economic constitution: Points can never be traded for sellable assets). Both sides are anonymous in Local 2P, Fair play.
Bring per match 7 items, Press in battle 1–7 keys to use. What you pick decides what you can do this match.
Each stage has one special condition, Unlocks in order. First ClearGet full points(Some stages award Character Cards), Re-clears earn 25%. Your active character's Passive still applies as usual; Normal matches still award points and drops as usual.
💀 Hard Mode: Unlocks after clearing Normal Mode. The opponent has more HP, Shoots more accurately, Reward ×1.5, Easier to flip Character Cards.
Your feedback goes straight into the next development cycle. Only records matches played and wins or losses, Contains no personal information.
Press and hold anywhere on the canvas, Drag backward(Like pulling a slingshot), Release to throw! A bubble pops up next to your snowman while draggingAngle / Power %a little bubble(It'll automatically pick a spot that won't block the trajectory line), Slingshot colors blue→yellow→orange→red = Power from light to full; Power below 22%: releasing early won't throw (prevents accidental throws). The turn passes automatically after your action. Changed your mind mid-pull?Drag it back to the start and release, Or press Esc, Either one cancels this throw.
⌨️ Keyboard controls(Desktop):↑↓ Adjust the angle, Hold Space to charge, Release to throw. The light tick on the power bar is how hard you threw last time — Fine-tune along it, Much faster than guessing by feel.
🌬 The arrow at the top showsWind direction; 💥 Snowballs blast Snow Pits out of the snow, Can blast a path through mountains.
📏 How this throw is calculated: First check'Distance N units'(One screen = 20 units), Then check the wind correction(Tailwind +, Headwind −). Same distance, same power, Wind correction only adjusts the angle — Play a few rounds and you'll have your own feel table.
🎯 Hits come in three grades, You can tell how well you hit from the visuals and the sound:Direct hit(Dead-on)= The screen stutters for a beat + Heavy shake + Flash and shockwave + Sharp crack;Splash(A graze on the side)= Medium shake + A ground-hugging ring + Dull thud;Miss = A gentle plop + A soft"Puff". The side that got hit:The HP bar leaves a red sliver firstIf it catches up to you again, That red sliver is the HP this throw took off. If it feels too shaky, head to ⚙ Turn off Shake and afterimages in Settings.
Switch ammo at the bottom-left:💥 Avalanche CanMax splash,🐇 Triple BunniesThree shots at once,🧱 Freeze BrickNo pit dug, Instead, right at the landing pointPiles up a 54px tall Snow Wall—Block the opponent's Movement, Or land in front of you as cover(Direct hit only 12 damage, It's not for hitting people). Single-player mode spends your inventory, Restock at the Shop with points!
⚖️ No ammo type is 'the strongest'(v0.11.22 balance band: Avalanche Can direct hit 32 is alreadylower thanHand-Rolled Ball 38):Aim well? Use the Hand-Rolled Ball, Can't aim? Use the Avalanche Can, Use Triple Bunnies when the opponent is on the move, Use Freeze Brick to block paths. Each ammo type has its own name gag, entrance line, and throw sound, butEquivalent power(see the numbers in the button descriptions) — all capped at 0.80~1.55 timesin.
👣 Bottom-right corner ◀ ▶ Movement(Keyboard A/D works too): How far you can move each turn is decided by Heat(Unequipped 240, Different characters have different numbers), Both the bottom-right corner and the snowman's head show how much is left. Get out of the Snow Pit, Find a shot angle; Slopes that are too steep can't be climbed.
📦 Supply crateAirdrops at random: Hit it or walk over it to grab it—Hot Cocoa heals you, Ammo only lasts for this match.
🧊 New addition at the bottomItem bar(1–7 keys): Spend Heat to buy this throw's power—Hard SnowballDamage buff(Only one can be active at a time, Picking another replaces it),Rapid ThrowLets you throw a few more this turn. The more you spend, The later your next turn comes.
❄ From turn 20:Blizzard, frostbite at the start of each turn (-6), don't dawdle.
🎯 Both matches and Daily Goals award points,Win StreakThere are bonuses too; Points can be traded for ammo, Scarves and hats.
🏁 Challenge stages: 10 condition stages (limited throws / gale / special ammo banned / movement banned / low HP / early blizzard / Snow Emperor brings a character), Unlocks in sequence, First Clear awards points and a Character Card.
🎒 Thrower characters: beat AI to drop a Character Card. Each character has one passive (damage buff / max heat boost / wind resistance...);Snowmelt Furnaceburns 2 same-tier cards → 1 higher-tier card. Characters can only be earned by playing, Can't be bought with points.
Clear and Flip Cards: First Clear: 2 flips, Re-clear: 1 time; Hard Mode makes Character Cards easier to flip